function handleClick(evt) {

    switch(ACTIVE_PLATFORM) {

        case BEBO: 
        case FACEBOOK: {

            var id = evt.target.getId();
            var parent_id = evt.target.getParentNode().getId();

            // We clicked a link, kind of a hack but it works well
            if (id == '' && parent_id == '') {

                return;
            }

            // If we clicked on something other than white space, like a label, get the id
            if (id == '') {

                id = parent_id;
            }
            
            var theDiv = document.getElementById('expanded-' + id);
            

            // Toggler.  If it is showing, hide it, if it is hiding, showit.
            var currentState = theDiv.getStyle('display');

            if (currentState == 'none') {

                theDiv.setStyle('display', 'block');

            } else {

                theDiv.setStyle('display', 'none');
            }



            return;
        }

        default: {

            if (evt.currentTarget === undefined) {

                return;
            }

            if (evt.currentTarget.parentNode == undefined) {

                return;
            }        	


            var id = evt.currentTarget.id;
            var parent_id = evt.currentTarget.parentNode.id;

            // We clicked a link, kind of a hack but it works well
            if (id == '' && parent_id == '') {

                return;
            }

            // If we clicked on something other than white space, like a label, get the id
            if (id == '') {

                id = parent_id;
            }
            
            var theDiv = document.getElementById('expanded-' + id);
            

            // Toggler.  If it is showing, hide it, if it is hiding, showit.
            var currentState = theDiv.style.display;

            if (currentState == 'block') {

                theDiv.style.display = 'none';

            } else {

                theDiv.style.display = 'block';
            }


            return;
        }
    }
}